I wrote this recently as a comment on reddit and it warrants it’s own place rather than being buried amidst a pile of comments.
The situation was the GM had a group of ‘bandits’ (actually a political faction causing trouble under the guise of bandits) . The players run right into the group and get defeated, one captured the others escaping. The players weren’t happy. And here is my reply to this:
The problem is in Venn diagram terms, what the players find fun is one circle and what you presented is another circle – they really didn’t overlap.
Imagine you’d done this instead – they ran into outlier camps of the bandits, who are in small groups that are more balanced to the PCs and wont be calling the main group. The players would win the battle – which they were looking for at least once otherwise they feel their new PCs are chumps.
Further imagine you make larger and larger groups, with an increasing chance of calling the next group along.
The players would encounter tougher and tougher resistance until they question whether they can take the next group. Maybe they should see if anyone in town can help – sellswords, for example? Exactly as it turned out, but with players being happy about it.
This is a smooth difficulty curve, rising from low to challenging. What you had was a difficulty spike – nobody can really handle that and enjoy it, precisely because it’s too realistic – if realism was fun, why are we playing fantasy rather than being out in the real world?
That said, the author of the books give the impression you could run the game exactly as you did (or so I guess – most RPGs do). And the authors are idiots for it. You were told what you did would work but you were told something that does not work because it’s not actually compatible with human psychology.
So many new gamer’s try to use the aspiring novel writer method of designing games – but it doesn’t work, because as a novel writer you can screw your characters over royally and no one bitches about it. What you did would work as a novel. As a game it doesn’t work. But you were given bad advice, so it’s not your fault.