S-rank Dev Post #4: Peeking into the wilderness


Coin for blood. But only if their loss is greater than yours.

[[ Stark minimalism there, not gunna lie. There are some bushes in the background for the impression of movement during travel and after the actual meat of gameplay is done I’m probably going to spend some project time (there aught to be some remaining) to add to the background objects. Wouldn’t mind a parallax effect. Maybe a skyline and some hills way in the distance, slowly moving to the left as you travel right.

For now the copper and skill points show continually but I’d like to hide them except when an increase in one occurs.

And the S-rank runt is pictured for the first time! ]]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.