Just a quick thought. Take it that some players have little to say on what they want to see in games. I wonder if it is because they are looking for an inherently meaningful world?
An inherently meaningful world would, if taking its behavior from intuition, have an inherent destiny that draws the character (which is to say, the players externalized expression of their desires) to what they want to happen.
Where as just saying they want X to happen might feel ‘cheap’ for it to happen. ‘As if it wasn’t real’
So then there’s this sort of silent optimism, as they wait for their shining special time to come. Whatever it actually is. I dunno, can you Vulcan mind read people?
I dunno, I always figured you could spit ball, throw out ideas and get feedback after doing a thing. But at this point, if what I’m describing is ever the case (hopefully I’m wrong and it’s not), then there is never feedback beyond disappointment. Of the million things they might like, you can only basically give one thing. So you have a one in a million chance. Pretty much waste of time odds.
All waiting for that shining star, ‘real’ destiny.