Player Feedback and Inherent Meaning Worlds

Just a quick thought. Take it that some players have little to say on what they want to see in games. I wonder if it is because they are looking for an inherently meaningful world?

An inherently meaningful world would, if taking its behavior from intuition, have an inherent destiny that draws the character (which is to say, the players externalized expression of their desires) to what they want to happen.

Where as just saying they want X to happen might feel ‘cheap’ for it to happen. ‘As if it wasn’t real’

So then there’s this sort of silent optimism, as they wait for their shining special time to come. Whatever it actually is. I dunno, can you Vulcan mind read people?

I dunno, I always figured you could spit ball, throw out ideas and get feedback after doing a thing. But at this point, if what I’m describing is ever the case (hopefully I’m wrong and it’s not), then there is never feedback beyond disappointment. Of the million things they might like, you can only basically give one thing. So you have a one in a million chance. Pretty much waste of time odds.

All waiting for that shining star, ‘real’ destiny.

 

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.