I’m posted this recently: I’d like to explain that having plots makes players passive lumps. Why is that? Because if a player ever goes to do something that would screw the plot up, the GM does one or both of the following A: Subtley or obviously chastises the player or B: Makes events stop the player from doing the action.
The thing is, the player is never sure what action will cause the plot to break. So what’s the best solution for the player if they don’t want the plot to break and to suffer A or B? Well….do nothing. Be a passive lump. That way you can’t break the GMs precious plot.
GMs who use plot but loathe passive players are their own worst enemy.