Here’s an idea – gamers have real trouble seperating their sense of morality from a games fiction. One example was in a browser game I had played, where the text itself described an option to loot other players as ‘not being very fair’.
Even the designer himself couldn’t really seperate his moral notions from the fiction he had overlayed onto the game.
No, it’d be about as unfair as checking someones king in chess.
If in a roleplay game you have some ‘rape a person automatically’ power, then it isn’t nasty or unfair or wrong of you to use it. It’s just part of the game. YES, fictionally it’s rather strong, perhaps over powering. This is exactly why as a designer you have to take responsiblity for this yourself – do you want a game with this? It’s no good putting it in with some sort of stupid idea that the players morality aught to keep it’s use in check. Real world morality doesn’t apply to gameplay itself – it’s stupid to think that. Otherwise taking someones rook is like mini murder or something stupid.
Don’t try and apply real world morality to in game actions. It’s entirely missplaced.
On a side note: I thought I’d give a link to a browser game I’m slowly building up : http://www.driftwurld.herobo.com/login.php