Messed up: The GM making the player roll and then making up whatever result suits him.
Messed up: Rolling constantly for stuff that doesn’t matter.
Messed up: The GM feeding you information a bit at a time, on his own schedule, to control “the story.”
Now, what else does someone need to say, to indicate they are blaming the GM for the choices he made?
What’s an example of someone actually blaming him? Perhaps “What he chose to do is messed up!”. Surely it could be sympathised that the above reads as blame to someone?
And in the end it bugs me – someone can always say ‘Oh, you read my intent totally wrong’ and how can you prove them wrong on their own intent? But by the same token how could you absolutely know? There’s some level of assumption that aught to get a bit of forgiveness, otherwise the conversation crawls to a snails pace “So when you say you roleplayed, do you mean you played chess…I just can’t assume anything…”
Not to mention the real issue I was trying to raise is that all of this focuses attention on the GM, rather than on the rule system he was working under. Blame, if any, isn’t the issue. The issue is the real problem isn’t being addressed, and that’s true regardless of whether there was blame or not. All of the post is focused on introducing ideas like ‘Say yes or roll’ to the GM or defining stakes really clearly with the GM.
In the end, what does someone have to say before you can safely consider them to be blaming someone?
I dunno, I guess there was some sublime work around for this that I could have instead used, but I think there just doesn’t seem to be an end to learning these work arounds. Keep learning enough of them and you go insane, don’t keep learning them and your a bad apple.