Looking over here at an overview of guildwars 2 development
For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character’s home, and you need to kill them. You then get a quest which says, “Kill 0/10 ogres” and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character’s home – they will just eternally pick daisies in the field. The ogres aren’t actually doing what the quest says they are – the game is lying to you!
See how, hell!, for years and years millions and millions of users have killed the ogre daisy pickers…
Then someone comes along and calls it a lie.
But people, millions of people, have been complacently going with the daisy pickers.
People go along with double talk without noting it – and what’s the physical difference between someone going along with doubletalk without noting it, and someone who believes the double talk?
Further, were they going along with the ogre double talk? Do you really know?
What you teach people doesn’t necessarily have anything to do with what you mean.