Rule Zero and Perceptual Slip

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The initial claim was that, if you want the game to work, if you want it to be a complete, functional entity, Rule Zero is required.

So, assuming that continued, enjoyable function of the game is the primary reason for rules to exist, then they’re best served by having a Rule Zero, because without that one rule, the rest of the rules do not achieve their goal in the case of Exalted. Functionality is absolutely a requirement of a complete game system.

Read the rest of the post.

It had me going for awhile while having the sense of wrong in the back of my head.

The wrong is in the initial expectation – who is to provide the ‘complete’ game?

I like to think I follow a very common trend in that the person who made the product supplies all of the product.

However, what if you blur the desire of wanting a complete game? Blur it so much that you want a complete game – no matter who makes it complete? And oh look, here’s rule zero – and ‘I want a complete game’ and hey, I’ll use rule zero and hey look, you need rule zero if you want a complete game.

Except it’s not ‘want a complete game’ in any sort of standard, day to day sense. It’s ‘want a complete game’ in a sort of burning desire, do whatever it takes, doesn’t matter who does it just get it done, way.

I see this sort of…issue(?) around alot. I wonder if I’ve broken into the unconcious part of it this time?

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