In terms of dependable income, game design isn’t really fair

On my other blog I’ve raised a point comparing the selling of food and the selling of games, and how people always expect the same food and are fine with that. And because of that someone can get a dependable income from growing food. But with games, they alway want something new – and this negates any dependability from game design.

Here’s the link

http://philosophergamer.blogspot.com/2009/12/in-terms-of-dependable-income-game.html

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