Jeez, once you ignore story, it’s so easy.

Wow, writing for a ‘play to turn the page’ format is sooooooo easy! No wonder it’s so prevalent!

‘Play to turn the page’ means you play a game, but it means absolutely nothing to the story – you just play so as to bring up the next cut scene or text. It’s like playing a game simply to turn to the next page in a book – it’s pretend interactivity.

And it’s so easy to code for! I’ve been writing another game for use in the ‘effort’ revenue model, as I posted about before – and once you make it just to gather effort rather than having the action make some sort of story in itself (or atleast more story than ‘I shot all the space invaders’), it’s just so easy to slap together something!

Well, that’s good for getting over writers block. But man, it does repeat the million and one play to turn a page games already out there. Still, I’m doing it as part of a ‘effort’ revenue model and doing it is helping me practice my skills toward something that combines both play and a sense of story.

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