Infinite options in roleplay. And sometimes I see people say “You can do anything!”. Lets have a look at that.
It started here and since that thread was originally about before/after traits, I thought I’d split it.
Responding to Tommi’s post
Player playing single character would hence decide the course of action of the character in similar way to how people make decisions in real life: By gut reactions, assuming what would happen if a certain course of action were taken, seeking more information, just doing what one has always done. There is an essentially infinite amount of options in much the same way that I have essentially infinite amount of options: Right now, I could eat, go to sleep, play a number of computer games, do math exercises, jump out of window, start cleaning, or a huge number of other activities. I am assuming free will here.
GM (or everyone in some games) likewise considers what could happen, and picking one such course of action (or assigning probabilities and implementing a suitable stochastic process for selecting one of them) as what actually happens.
I have to say for the time being, Tommi, I just see a massive contradiction? You gave examples of how you could right now, in real life, eat or do exercises or whatever. Fair enough, I totally agree!
But then you give an example of the GM considering what could happen. This is nothing like your example of in real life, how you could decide to eat or exercise. In real life, you don’t decide to eat and then some other being decides what could happen.
Trying to charitably read and look for a way out of the contradiction I see, I looked closely at your wording and noticed you do refer to being able to make decisions as you do in real life. Both in the above text and here
Hopefully a helpful characterisation of my default preference is to say that decisions about what happens next/what my character does next (the same thing, really) can be made as decisions are made in real life. (Default, because I dabble in other styles, too, where the rules take more active role.)
Do you mean in roleplay you can make decisions as you do in real life – but that doesn’t necessarily connect with actually carrying out that decision/doing it?
Do you mean you have infinite options because you can, just in terms of deciding, decide to do an infinite amount of things? I could agree with that? (I hope I appear to be trying to find some common ground)
But deciding something doesn’t mean you actually have the option for it. By stating that, I mean I can see no evidence for it – is there some that can be brought out for scrutiny?