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	<title>Comments for The CDS Weblog</title>
	<atom:link href="http://brokenmarrow.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokenmarrow.wordpress.com</link>
	<description>An estranged vent on the hobby called roleplay</description>
	<lastBuildDate>Sun, 08 Nov 2009 00:58:12 +0000</lastBuildDate>
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		<title>Comment on Forum &#8216;right givers&#8217; by Callan</title>
		<link>http://brokenmarrow.wordpress.com/2009/11/03/forum-right-givers/#comment-563</link>
		<dc:creator>Callan</dc:creator>
		<pubDate>Sun, 08 Nov 2009 00:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=569#comment-563</guid>
		<description>In an absolute sense there doesn&#039;t seem to be any real evidence that people can give consent (nor evidence they can&#039;t), I&#039;ll grant.

But these people obviously want to preserve something in themselves over the long term. Yet the idea of a right is, in it&#039;s logistical form, is that you preserve someone elses qualities for the benefit of having the same qualities preserved in you. You protect their resource, they protect your similar resource.

Here they aren&#039;t - not even just at a moral level it&#039;s dumb. It&#039;s dumb logistically, because they all pat each others backs and say so and so quality about them should be preserved. Yet at the gaming table they expect these qualities preserved in exchange for them protecting nothing similar in regards to the qualities the people who happen to be players have.

I&#039;ll grant there&#039;s no evidence consent can be granted. But treating it as possible to give has a fairly large amount of evidence for being beneficial to all organisms involved (and here were not talking land being &#039;given&#039; for glass beads, either).

This is neither moral, nor is it even a cold hearted and cynically logistically sound. It&#039;s just retarded, whichever lobe of your brain you look at it through.</description>
		<content:encoded><![CDATA[<p>In an absolute sense there doesn&#8217;t seem to be any real evidence that people can give consent (nor evidence they can&#8217;t), I&#8217;ll grant.</p>
<p>But these people obviously want to preserve something in themselves over the long term. Yet the idea of a right is, in it&#8217;s logistical form, is that you preserve someone elses qualities for the benefit of having the same qualities preserved in you. You protect their resource, they protect your similar resource.</p>
<p>Here they aren&#8217;t &#8211; not even just at a moral level it&#8217;s dumb. It&#8217;s dumb logistically, because they all pat each others backs and say so and so quality about them should be preserved. Yet at the gaming table they expect these qualities preserved in exchange for them protecting nothing similar in regards to the qualities the people who happen to be players have.</p>
<p>I&#8217;ll grant there&#8217;s no evidence consent can be granted. But treating it as possible to give has a fairly large amount of evidence for being beneficial to all organisms involved (and here were not talking land being &#8216;given&#8217; for glass beads, either).</p>
<p>This is neither moral, nor is it even a cold hearted and cynically logistically sound. It&#8217;s just retarded, whichever lobe of your brain you look at it through.</p>
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		<title>Comment on Forum &#8216;right givers&#8217; by Tommi Brander</title>
		<link>http://brokenmarrow.wordpress.com/2009/11/03/forum-right-givers/#comment-562</link>
		<dc:creator>Tommi Brander</dc:creator>
		<pubDate>Sat, 07 Nov 2009 20:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=569#comment-562</guid>
		<description>I don&#039;t anyone can give that consent, as far as morality is concerned.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t anyone can give that consent, as far as morality is concerned.</p>
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		<title>Comment on Forum &#8216;right givers&#8217; by Callan</title>
		<link>http://brokenmarrow.wordpress.com/2009/11/03/forum-right-givers/#comment-560</link>
		<dc:creator>Callan</dc:creator>
		<pubDate>Wed, 04 Nov 2009 07:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=569#comment-560</guid>
		<description>Yeah, but who gives them the right to act upon other people in a certain way, without those peoples consent?

Some sort of gaming god? Or the right just somehow exists?</description>
		<content:encoded><![CDATA[<p>Yeah, but who gives them the right to act upon other people in a certain way, without those peoples consent?</p>
<p>Some sort of gaming god? Or the right just somehow exists?</p>
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		<title>Comment on Forum &#8216;right givers&#8217; by Tommi Brander</title>
		<link>http://brokenmarrow.wordpress.com/2009/11/03/forum-right-givers/#comment-559</link>
		<dc:creator>Tommi Brander</dc:creator>
		<pubDate>Tue, 03 Nov 2009 07:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=569#comment-559</guid>
		<description>Yeah, it is pretty risky affair; the rules of conduct around any given table should be decided there so that the risk of conflicts is lessened.

Actually, this makes a whole lot of &quot;to fudge or not&quot; discussions seem entirely different; some people, there, are arguing for the right to play as they do, others are making more general points.</description>
		<content:encoded><![CDATA[<p>Yeah, it is pretty risky affair; the rules of conduct around any given table should be decided there so that the risk of conflicts is lessened.</p>
<p>Actually, this makes a whole lot of &#8220;to fudge or not&#8221; discussions seem entirely different; some people, there, are arguing for the right to play as they do, others are making more general points.</p>
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		<title>Comment on High production just makes followers/moth to the flame by Callan</title>
		<link>http://brokenmarrow.wordpress.com/2009/10/22/high-production-just-makes-followersmoth-to-the-flame/#comment-558</link>
		<dc:creator>Callan</dc:creator>
		<pubDate>Mon, 02 Nov 2009 06:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=545#comment-558</guid>
		<description>Well, if you want to follow them you might call it something different from following. But if you want to, that&#039;s okay, this is more about people who might go &quot;Whoa, hey, I never intended to sign up for following!&quot;. If you want to follow, then it&#039;s not &#039;just following&#039;, but this post isn&#039;t really about that.</description>
		<content:encoded><![CDATA[<p>Well, if you want to follow them you might call it something different from following. But if you want to, that&#8217;s okay, this is more about people who might go &#8220;Whoa, hey, I never intended to sign up for following!&#8221;. If you want to follow, then it&#8217;s not &#8216;just following&#8217;, but this post isn&#8217;t really about that.</p>
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		<title>Comment on High production just makes followers/moth to the flame by Tommi Brander</title>
		<link>http://brokenmarrow.wordpress.com/2009/10/22/high-production-just-makes-followersmoth-to-the-flame/#comment-557</link>
		<dc:creator>Tommi Brander</dc:creator>
		<pubDate>Sun, 01 Nov 2009 20:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=545#comment-557</guid>
		<description>A: Aside from transferable skills (level building is a skill that can be applied over genres of games, so that a given map is probably interesting in most strategy games or none of them, say) and free games - free as in Creative commons, Open works license or GNU general public license, say, you are correct.

I could dispute the &quot;just following&quot; part, but given what you seem to mean by the terms used in this conversation, it would be unproductive at best.</description>
		<content:encoded><![CDATA[<p>A: Aside from transferable skills (level building is a skill that can be applied over genres of games, so that a given map is probably interesting in most strategy games or none of them, say) and free games &#8211; free as in Creative commons, Open works license or GNU general public license, say, you are correct.</p>
<p>I could dispute the &#8220;just following&#8221; part, but given what you seem to mean by the terms used in this conversation, it would be unproductive at best.</p>
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		<title>Comment on Service denial in discussion by Callan</title>
		<link>http://brokenmarrow.wordpress.com/2009/10/10/service-denial-in-discussion/#comment-556</link>
		<dc:creator>Callan</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=527#comment-556</guid>
		<description>Well, I don&#039;t see any reason it&#039;d become computer like. And the project outline will inform him.

The fact is, if I wanted things done exactly as I intended them myself, I&#039;d do them myself. I only work with other people precisely because they do things in ways I wouldn&#039;t. Having a big old chat at the start would not only delay getting things done(or get nothing done at all), it may just harmoginise the group and defeat the point of working with other people.</description>
		<content:encoded><![CDATA[<p>Well, I don&#8217;t see any reason it&#8217;d become computer like. And the project outline will inform him.</p>
<p>The fact is, if I wanted things done exactly as I intended them myself, I&#8217;d do them myself. I only work with other people precisely because they do things in ways I wouldn&#8217;t. Having a big old chat at the start would not only delay getting things done(or get nothing done at all), it may just harmoginise the group and defeat the point of working with other people.</p>
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		<title>Comment on Service denial in discussion by Josh W</title>
		<link>http://brokenmarrow.wordpress.com/2009/10/10/service-denial-in-discussion/#comment-555</link>
		<dc:creator>Josh W</dc:creator>
		<pubDate>Wed, 28 Oct 2009 15:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=527#comment-555</guid>
		<description>In my experience project outlines form a way &lt;i&gt;not&lt;/i&gt; to talk; you don&#039;t need to understand each other to get on with the project, you just follow the patterns of the project. So say two people are making an rpg, and one person is making the art and another the rest of the text.

They can just send back and forth computer-like &quot;picture 207 completed&quot; messages or &quot;picture 653 acceptable&quot; (maybe it&#039;s a big book!).

It&#039;s only when you get something like &quot;picture 536 doesn&#039;t fit&quot; that you get issues, and have to talk them through. But also, right at the start, you need a bit of chatting to get that starting project framework understood by the participants, so the picture guy knows exactly what is expected of him.

A bit of &quot;wooing&quot; might be quite helpful in a situation like that! It kills the ambiguities and allows you to talk like computers, superfast and rigorous, but with a way to step out back into woolly language when the computer-talk doesn&#039;t cut it.</description>
		<content:encoded><![CDATA[<p>In my experience project outlines form a way <i>not</i> to talk; you don&#8217;t need to understand each other to get on with the project, you just follow the patterns of the project. So say two people are making an rpg, and one person is making the art and another the rest of the text.</p>
<p>They can just send back and forth computer-like &#8220;picture 207 completed&#8221; messages or &#8220;picture 653 acceptable&#8221; (maybe it&#8217;s a big book!).</p>
<p>It&#8217;s only when you get something like &#8220;picture 536 doesn&#8217;t fit&#8221; that you get issues, and have to talk them through. But also, right at the start, you need a bit of chatting to get that starting project framework understood by the participants, so the picture guy knows exactly what is expected of him.</p>
<p>A bit of &#8220;wooing&#8221; might be quite helpful in a situation like that! It kills the ambiguities and allows you to talk like computers, superfast and rigorous, but with a way to step out back into woolly language when the computer-talk doesn&#8217;t cut it.</p>
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		<title>Comment on Service denial in discussion by Callan</title>
		<link>http://brokenmarrow.wordpress.com/2009/10/10/service-denial-in-discussion/#comment-554</link>
		<dc:creator>Callan</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=527#comment-554</guid>
		<description>I think the projects outlined details are what brings them in, if at all. I think your talking about attracting them through conversation - the way I&#039;ve been talking about is simply present the project as best one can and they are attracted or not to working on it as well.

Perhaps that&#039;s something to do to avoid service denial is to simply state at the start that&#039;s how one is posting(if you do happen to be posting that way, of course - I guess you might not), rather than trying to woo anyone?</description>
		<content:encoded><![CDATA[<p>I think the projects outlined details are what brings them in, if at all. I think your talking about attracting them through conversation &#8211; the way I&#8217;ve been talking about is simply present the project as best one can and they are attracted or not to working on it as well.</p>
<p>Perhaps that&#8217;s something to do to avoid service denial is to simply state at the start that&#8217;s how one is posting(if you do happen to be posting that way, of course &#8211; I guess you might not), rather than trying to woo anyone?</p>
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		<title>Comment on Philosopher gamer, video games, mmorpg, pieces of string by Callan</title>
		<link>http://brokenmarrow.wordpress.com/2009/10/22/philosopher-gamer-video-games-mmorpg-pieces-of-string/#comment-553</link>
		<dc:creator>Callan</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://brokenmarrow.wordpress.com/?p=548#comment-553</guid>
		<description>Well, I can google it now and with the search term &#039;Philosopher gamer&#039; I get first place!

How often are people gunna use that search term? Not very often, lol! But it&#039;s first place none the less.

And all the other key words I use to try and generate traffic have alot of competition. Really I should have named it makemoneycashboobies or something (joking!)</description>
		<content:encoded><![CDATA[<p>Well, I can google it now and with the search term &#8216;Philosopher gamer&#8217; I get first place!</p>
<p>How often are people gunna use that search term? Not very often, lol! But it&#8217;s first place none the less.</p>
<p>And all the other key words I use to try and generate traffic have alot of competition. Really I should have named it makemoneycashboobies or something (joking!)</p>
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